/* 
 * File:   GameState.h
 * Author: noe
 *
 * Created on 5 octobre 2013, 21:40
 */

#ifndef GAMESTATE_H
#define	GAMESTATE_H

#include "State.h";
#include "iostream";
#include "Game.h";
#include "SDL/SDL_image.h";


class GameState : public State {
public:
	GameState();
	GameState(const GameState& orig);
	void create();
	void render(float delta);
	void update(float delta);
	virtual ~GameState();
private:
	int n;

};

#endif	/* GAMESTATE_H */

